The artwork is beautiful, has an occult theme with a sort of Lovecraft feel. Cards use the same font as the popular card game Star Trek CCG but Im probably the only one whod be annoyed by that.
The game is easy to learn. It has more to do with grid movement and grid resource management than card combos. There isnt that much variation between the units and factions (so far). I havnt found really any deck building element to the game. Deck building is at least half of the CCG experience for me. There isnt much enticement to buy packs either.
The game lacks the complexity, flavor, and deck building possibilities to keep me playing it seriously, but hey it was designed to fit on iPhones and iPads. It fits the medium pretty well. Needs more cards and more ways to get them.
Tim is taken... about Cabals: Magic & Battle Cards, v1.03